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Большая Тёрка / Клубы / Геймеры / Computer / Народная солянка 2010.19.04 + патч от 09.06 for S.T.A.L.K.E.R.- Shadow of Chernobyl


Computer

vaild13, ctrl+v сюда

Вся ветка37 комментариев

vaild13

Computer, Случаем не это * Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2800.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 38865 files cached, 5467Kb memory used.
Init FileSystem 7.172322 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1992884 K], reserved[19548 K], committed[84656 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13710 K], process heap[667 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8201 K], smem[0 K]
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[e:\games\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 8.17.12.5721
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1251 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=5
load time=131 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 102058 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [372 ms]
"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 102294 K
Кэширование объектов...
Loading objects...
Loading models...
! auto-generated bump map: =bump_mode[use:wpn\wpn_rg6_bump
! auto-generated bump map: =bump_mode[use:wpn\wpn_rg6_bump#
* [prefetch] time: 24317 ms
* [prefetch] memory: 84747Kb
* phase time: 24371 ms
* phase cmem: 184157 K
Сервер: Старт...
* phase time: 735 ms
* phase cmem: 184405 K
Сервер: Загрузка симуляции жизни...
* phase time: 9 ms
* phase cmem: 184405 K
Создание новой игры...
* Creating new game...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 28472 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 12299 ms
* phase cmem: 243922 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 795 ms
* phase cmem: 243826 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 57 ms
* phase cmem: 243851 K
Открытие потока...
* phase time: 17 ms
* phase cmem: 243851 K
Загрузка формы объектов...
* phase time: 4438 ms
* phase cmem: 316518 K
Загрузка шейдеров...
* phase time: 408 ms
* phase cmem: 317395 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 1393 ms
* phase cmem: 317754 K
Загрузка базы пространств...
* phase time: 776 ms
* phase cmem: 322080 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 127 ms
* phase cmem: 322122 K
Загрузка секторов и порталов...
* Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 26 ms
* phase cmem: 322312 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 172 ms
* phase cmem: 322362 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 711 ms
* phase cmem: 330668 K
Загрузка текстур...
* t-report - base: 1582, 738555 K
* t-report - lmap: 7, 7168 K
* phase time: 16111 ms
* phase cmem: 330670 K
Клиент: Синхронизация...
* phase time: 76 ms
* phase cmem: 330670 K
* [win32]: free[460036 K], reserved[72332 K], committed[1564720 K]
* [ D3D ]: textures[745724 K]
* [x-ray]: crt heap[330670 K], process heap[9537 K], game lua[40115 K], engine lua[201 K], render[0 K]
* [x-ray]: economy: strings[12266 K], smem[28220 K]
! Cannot find saved game ~#i#:netpacket_pda:Ге... Не надо паниковать. Вы всего лишь создали ПДА в СИДом: 29153
* Log file has been saved successfully!
Intro start 30990
* MEMORY USAGE: 350925 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 348496 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [414 ms]
* MEMORY USAGE: 346513 K
~ ERROR: can't detach independant object. entity[wpn_abakan37376:37376], parent[wpn_abakan37376:37376], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan42022:42022], parent[wpn_abakan42022:42022], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan42496:42496], parent[wpn_abakan42496:42496], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan50769:50769], parent[wpn_abakan50769:50769], section[wpn_abakan]
* Saving spawns...
* Saving objects...
* 29122 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 356584 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [374 ms]
* MEMORY USAGE: 354416 K
* Saving spawns...
* Saving objects...
* 29122 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [471 ms]
"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 250084 K
Сервер: Старт...
* phase time: 1221 ms
* phase cmem: 248784 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 248784 K
Загрузка игры "admin_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 29122 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav' (9.087s)
* phase time: 9086 ms
* phase cmem: 293751 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 57 ms
* phase cmem: 293751 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 72 ms
* phase cmem: 293777 K
Открытие потока...
* phase time: 66 ms
* phase cmem: 293777 K
Загрузка формы объектов...
* phase time: 161 ms
* phase cmem: 294305 K
Загрузка шейдеров...
* phase time: 276 ms
* phase cmem: 294993 K
Загрузка геометрии...
* [Loading VB] 1447 verts, 45 Kb
* [Loading VB] 12029 verts, 375 Kb
* [Loading IB] 110592 indices, 216 Kb
* [Loading VB] 9511 verts, 111 Kb
* [Loading IB] 121962 indices, 238 Kb
* phase time: 106 ms
* phase cmem: 294650 K
Загрузка базы пространств...
* phase time: 17 ms
* phase cmem: 294658 K
Загрузка детальных объектов...
* phase time: 16 ms
* phase cmem: 294658 K
Загрузка секторов и порталов...
WARNING: Occlusion map 'e:\games\s.t.a.l.k.e.r\gamedata\levels\peshera\level.hom' not found.
* phase time: 16 ms
* phase cmem: 294658 K
Загрузка ИИ объектов...
- Loading music tracks from 'peshera_musics'...
* phase time: 177 ms
* phase cmem: 294670 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 296733 K
Загрузка текстур...
* t-report - base: 1251, 570111 K
* t-report - lmap: 5, 5120 K
* phase time: 1962 ms
* phase cmem: 296738 K
Клиент: Синхронизация...
* phase time: 18 ms
* phase cmem: 296738 K
* [win32]: free[579260 K], reserved[114280 K], committed[1403548 K]
* [ D3D ]: textures[575231 K]
* [x-ray]: crt heap[296736 K], process heap[9535 K], game lua[44843 K], engine lua[223 K], render[3633 K]
* [x-ray]: economy: strings[12205 K], smem[28344 K]
* Log file has been saved successfully!
* MEMORY USAGE: 261166 K
* Saving spawns...
* Saving objects...
* 29205 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [466 ms]
"e:\games\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 254173 K
Сервер: Старт...
* phase time: 155 ms
* phase cmem: 254173 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 254173 K
Загрузка игры "admin_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 29205 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\admin_autosave.sav' (7.141s)
* phase time: 7141 ms
* phase cmem: 303241 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 30 ms
* phase cmem: 303241 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 48 ms
* phase cmem: 303265 K
Открытие потока...
* phase time: 50 ms
* phase cmem: 303265 K
Загрузка формы объектов...
* phase time: 4717 ms
* phase cmem: 375920 K
Загрузка шейдеров...
* phase time: 591 ms
* phase cmem: 376610 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 2441 ms
* phase cmem: 376953 K
Загрузка базы пространств...
* phase time: 2811 ms
* phase cmem: 379368 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 80 ms
* phase cmem: 379379 K
Загрузка секторов и порталов...
* Loading HOM: e:\games\s.t.a.l.k.e.r\gamedata\levels\l01_escape\level.hom
* phase time: 36 ms
* phase cmem: 379520 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 18 ms
* phase cmem: 379520 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 389275 K
Загрузка текстур...
* t-report - base: 1781, 857343 K
* t-report - lmap: 7, 7168 K
* phase time: 19495 ms
* phase cmem: 389277 K
Клиент: Синхронизация...
* phase time: 24 ms
* phase cmem: 389277 K
* [win32]: free[96108 K], reserved[88808 K], committed[1912172 K]
* [ D3D ]: textures[864512 K]
* [x-ray]: crt heap[389274 K], process heap[9536 K], game lua[44915 K], engine lua[231 K], render[4005 K]
* [x-ray]: economy: strings[12469 K], smem[28427 K]
* Log file has been saved successfully!
* MEMORY USAGE: 360462 K
stack trace:


[error][ 8] : Недостаточно памяти для обработки команды.

Вся ветка36 комментариев

Computer

vaild13, это ты откуда взял?)0_O

Вся ветка35 комментариев